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| MILITARY RULES OF COMBAT
* If the enemy is in range, so are you. * Incoming fire has the right of way. * Don't look conspicuous: it draws fire. * There is always a way. * The easy way is always mined. * Try to look unimportant, they may be low on ammo. * Professionals are predictable, it's the amateurs that are dangerous. * The enemy invariably attacks on one of two occasions: When you're ready for them and when you're not ready for them. * Teamwork is essential; it gives the enemy someone else to shoot at. * If you can't remember, the claymore is pointed at you. * If your attack is going well, you have walked into an ambush. * Don't draw fire, it irritates the people around you. * The only thing more accurate than incoming enemy fire is incoming friendly fire. * When the pin is pulled, Mr. Grenade is not our friend. * When in doubt empty the magazine. * Never share a fox hole with anyone braver than you. * Anything you do can get you shot. Including doing nothing. * Make it too tough for the enemy to get in and you can't get out. * Mines are equal opportunity weapons. * A Purple Heart just proves that you were smart enough to think of a plan, stupid enough to try it, and lucky enough to survive. * Don't ever be the first, don't ever be the last and don't ever volunteer to do anything. * The quartermaster has only two sizes: too large and too small. * Five second fuses only last three seconds. * It is generally inadvisable to eject directly over the area you just bombed. * The enemy diversion you have been ignoring will be the main attack. * A "sucking chest wound" is nature's way of telling you to slow down. * If you're short of everything but the enemy, you're in a combat zone. * When you have secured an area, don't forget to tell the enemy. * Never forget that your weapon is made by the lowest bidder. * If it's stupid but works, it isn't stupid.
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